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- Section 9: Priest Spells:
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- As with mage spells, all PCs start with the first three levels of priest spells, and some only work within a certain range.
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- Level 1:
- Minor Bless: Makes the character harder to hit and take less damage from blows. It
- also makes the PC hit more often, and his or her blows do more damage. Its
- effects decay with time.
- Minor Heal: Increases the health of the selected PC a small amount, up to the PCs
- maximum health.
- Weaken Poison: Reduces the amount of poison running around in the veins of the
- selected PC.
- Turn Undead: (R 8) When cast on an undead creature, it usually does a reasonable
- amount of damage to it. It has no effect on non-undead.
- Location: Returns the party’s x-y location in the town.
-
- Level 2:
- Bless: Like Minor Bless, but better. Its effect increases with the level of the caster.
- Cure Poison: Like Weaken Poison, but better. Its effect increases with the level of
- the caster.
- Curse: (R 10) The opposite of bless. It makes everything work much worse for the
- victim, for a time.
- Light: Gives a short, reasonable quality magical light source.
- Wound: (R 5) Deals a painful blow to the targeted victim. The damage increases
- with your level.
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- Level 3:
- Heal: A much better version of Minor Heal.
- Minor Heal All: Casts one minor heal on each PC.
- Holy Scourge: (R 8) This spell gives the victim a powerful curse, the effect of
- which increases with the level of the caster.
- Detect Life: This spell causes all other living things to appear on your map for a
- short time. Note, however, that this spell only detects creatures in areas you have
- explored.
- Repel: (R 10) Makes the victim very afraid. With luck, it will flee.
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- Level 4:
- Cure All Poison: Causes everyone to become less poisoned. Useful for dealing with
- those nasty swamps.
- Curse All: (R 10) Causes all monsters within ten spaces to receive a powerful
- curse.
- Dispel Undead: (R 8) Deals a deadly blow to the targeted undead nasty. Chance of
- having effect increases with the level of the caster.
- Remove Curse: Occasionally, you will put on an item which then refuses to be taken
- off. Casting this spell has a chance of removing the curse.
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- Level 5:
- Bless Party: Much like Bless, but affects everyone.
- Major Heal: Works like the Heal spell, but gives much more bang for the spell
- points.
- Raise Dead: This spell returns a dead character to life. However, you need to have
- Resurrection Balm for the spell to work, and there is a small chance (decreasing
- with your level) that it turns the corpse to dust. A dusted character can only be
- revived with a Resurrect spell.
- Flamestrike: (R 9) The first good offensive priest spell. It chars all beings
- adjacent to the space you target. The damage done increases with the level of the
- caster.
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- Level 6:
- Heal All: Like the Heal spell, but affects the whole party. Very efficient.
- Revive: This spell heals all damage and cures all poison for one PC.
- Ravage Enemy: (R 10) This spell works similarly to the spell of the same name for
- mages, but you select one target and it has a very intense bad effect.
- Destone: Certain rare monsters can turn one of your characters to stone. This
- valuable spell undoes the damage.
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- Level 7:
- Revive All: When cast, the party receives a powerful healing (increasing with level
- of the caster) and has poison cured as well.
- Ravage Spirit: (R 4) Demons have a nasty tendency to resist any spells you throw at
- them. This spell gives them a blow which, most of the time, does a lot of damage.
- The chance of success increases with the level of the caster.
- Resurrect: Like raise dead, but much more effective, and works on even a dusted
- character. It still requires Resurrection Balm to cast.
- Divine Thud: (R 12) The most powerful offensive priest spell. It delivers a
- stunning blow of force to all beings within two spaces of the targeted space.
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